They are permanent items that provide buffs/upgrades through your run. If you've played Slay the Spire, Grafts are basically Relics. You'll want to balance out combat and negotiations in order to keep both decks upgraded. Make sure to build your deck around synergies (Burn cards, discard effects, etc) so you don't end up with a hand of junk.Ĭards gain XP each time they're used and level up over time. Negotiation cards are similar, but instead of saying attack and defense, you'll have arguments and composure. Combat cards involve damage, defense, buffs, debuffs, and so forth. You'll start with two decks, each filled with common stuff. Knowing when to fight and when to talk is important, although sometimes no amount of words can stop a fight from erupting. Sometimes you're intimidating them, other times you're trying to parlay a peace treaty. Yup, in addition to fighting, you'll have to talk with other characters. Unlike most deckbuilders that focus on combat, Griftlands will have you managing two decks one for traditional combat and one for negotiations. Everyone in the Griftlands is up to something though, so expect lots of backstabbing. The basic game revolves around your selected character meeting people and choosing missions to do for them. The game is still in Early Access and is available on Epic and Steam. Now they're bringing their unique art and gameplay styles to the deckbuilding genre. You may know Klei from such games as Mark of the Ninja, Invisible Inc, Shank 1/2, Don't Starve, or Oxygen Not Included. If you've ever played Slay the Spire style games, you should be just fine. Choose your character and make your fortune in the Griftlands. Griftlands is a single-player, roguelike deck building game created by Klei, where everything is negotiable: money, loyalty, and even morality.